A sensible order to work in
A suggested routine for a first clean-up: look, delete what is not needed, simplify what remains, check, save and export.
This is a suggestion, not a rule. It follows from what the tools do: deleting a part costs nothing in quality, so delete first. Reducing a mesh costs detail, so reduce only what you decided to keep. And there is no point in simplifying a part you are about to delete.
If you want the shortest way, Smart optimise follows much the same order for you, but tidies up and removes exact copies first: one button, one undo. The steps below are for when you want to look at the result of each tool before the next one.
- Open the file and look at it. Read the totals in Properties. See How to read the numbers.
- If the model lies on its side or sits far from the grid, stand it up with Align to floor.
- Find out where the weight is: open Heavy parts and press Alt4 for the heatmap. Delete the heavy parts that nobody needs.
- Remove what nobody will see with Select hidden parts. Isolate, check, delete.
- Remove copies that lie on top of each other with Stacked copies. Find, isolate, check, delete.
- Find the bolts, nuts and washers with Fasteners. Delete them if the model does not need them, or replace them with stand-ins using Smart fit.
- Remove other small parts with Delete small parts, if the model does not need them.
- Close holes with Remove holes. If small loose pieces are left beside a part, take them out with Remove floating pieces.
- Replace other filler parts with stand-ins, using Smart fit.
- Reduce the heavy parts that remain with Decimate, or bring the whole scene to a number with Fit to budget.
- Tidy up: Empty parts and Empty groups in the card Quick fixes.
- Look at the whole model again in the normal view (Alt1) and in clay (5). Open the Optimisation report to see what you saved.
- Save the scene, so you can come back to it. See Save a scene.
- Export the file for the program it is meant for. See Export.
Habits that help
- Check before you delete. Isolate shows exactly what a tool has selected.
- Work in steps and look after each one. CtrlZ takes back any of them.
- Save a scene before a drastic step. Your original file is never touched, and a saved scene is a second safety net.
- Stop when the number is reached. A model that is lighter than it needs to be has lost detail for nothing.