Snap
Repair mesh
Join doubled vertices
Remove empty and doubled triangles
Turn faces the same way
Separate surfaces that only touch
Smooth the shading again
Nothing is changed on a part that is already sound.
Advanced
Join within
Smooth up to
Fix normals
A face that points the wrong way is dark, or see-through from one side. Turn the faces, or line them up with their neighbours.
Highlight back faces
Point closed shapes outward
Nothing is changed on a part that is already facing the right way.
Remove hidden faces
Deletes the faces that can never be seen from outside: the inside of a housing, the faces where two parts press together.
Parts are looked at one by one from many sides, so a large scene takes a while. Start with a few parts.
Advanced
Keep faces next to visible ones
Glass blocks the view
Skip parts under
Smart optimise
Every clean-up in one run.
Not scanned yet
Steps
Reduce triangles
Target
Empty parts
Fasteners
Small parts
Holes
Exact copies
Tolerance
Recipes
Saved
Reduce triangles
Smart: tidy flat faces
Keep sharp edges
Whole scene
Selected parts
Replace with shapes
Sweep
Carries a profile along a path and makes a solid. Paths and profiles are lines in the scene.
Path
Profile
Diameter
Width
Height
Advanced
Size at the start
Size at the end
Twist
Close the ends
Hard edges from
Draw
Curve
Work plane
Offset
Snap to grid
Grid step
Snap to points
Corner size
Sides
Star
Inner radius
Around the circle
Ellipse
From the centre
Smoothing
Merge by
Combine parts that share
Group to use
Look at
Select by rule
Lettering and logos
Text and marks on the selected parts, however the CAD system made them: cut into a part's own mesh (raised or engraved, on a flat or a curved face), or as bodies of their own laid over it. Select the part or parts first; Remove finds the lettering and takes it away in one go (Ctrl+Z brings it back); Find only shows what it would take.
Raised, up to
Engraved, down to
Largest mark
Cut into the part's mesh
Bodies laid over a part
Boolean
A
B
Shared with every B
Keep the original A
B afterwards
Advanced
Optimise points within
Smooth up to
Mesh tool
Profile: clean outline
Fill chambers
Fill holes and cuts across
Ends
Short side, as drawn above
Advanced
Make symmetric
Same edit on matching profiles
Details
Round part
Axis
Advanced
Bake textures
Reduces the selected parts and puts their colour on one picture, so they keep their look with far fewer triangles.
Colour
Normals
Ambient occlusion
Advanced
Voxel remesh
Batch optimise
Stacked copies
Parts that sit on top of an identical copy: the same shape in the same place, drawn twice (and flickering where the two meet). One of each pair is kept.
Also near copies
Align parts
Line the selected parts up, or spread them out evenly. Each press is one undo step.
Align to
AlignSpread
X
Y
Z
Gap
Align to floor
Turn the model
X
Y
Z
Which point of it goes to zero
X
Y
Up
Pivot
Moves or turns the pivot of the selected parts: its place, and the way its X, Y and Z point. The shapes stay put and look the same.
Pivot to
Also reset its rotation
Move object to
Scale
Turn the pivot to
Or type the angles
X
Y
Z
The angles show where the pivot stands now, in the scene's axes. Ctrl+Z puts the pivot and the mesh back.
Dynamic place
Press the selected part and drag it over the model. It rests on the surface under the cursor, and turns to face it.
Align to surface
Seat bolts by the head
Land on the grid
Top axis
Direction
Gap
Turn
Remove holes
Closes holes and flattens lettering on flat faces, leaving the rest untouched.
Hole width up to
Advanced
Through holes
Blind holes
Open holes
Seal hollows
Leftover vertices
Inner pieces
Raised details
Curved surfaces
Keep openings that shape the part
Height up to
Smallest hole
Depth limit
Flatness
Surface may move
Remove floating pieces
The biggest piece of each part always stays.
Piece size up to
Keep if over
Delete small parts
Measured by
Load a model to see what would go.
Weld
Join within
Click the CAD faces to work on. Shift adds, Ctrl takes away.
Close the gap
Remesh when removing
Rings round the cut
Edge length
Smoothing rounds
Triangulation
Pair into quads
Flat faces within
Even triangles
Points on straight lines
Flatten shading on flat faces
Shading tolerance
Dissolve nearly flat within
Surface may move
Smart fit
At most
Blocks detail
Select the parts to replace.
Advanced
Cylinder roundness
Cylinder vs box volume
Length to width
Use the part's axes
Select hidden
Advanced
Glass blocks the view
Add to selection
Max part size
Name contains
Fasteners
Found by shape, whatever the parts are called.
Thread size up to
Bolts and screws
Nuts
Washers
Advanced
Look in
How sure
Pins, studs and threaded rods
Add to selection
Used at least
Smallest thread
Instances
Edit all instances together
Match turned and moved copies
Advanced
Match within
Split
at this model size
Face angle
Smallest part
Select a mesh to preview the split.
Scanning the scene
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Looking only: nothing is changed
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Details
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